VAKHTANG
GORGASALI

The creative vision

Director’s Notes

Levani Shalolashvili

Portrait of Levani Shalolashvili.

Directing the world of Vakhtang Gorgasali

Creating Vakhtang Gorgasali required decisions about much more than the appearance of individual images. The production needed a coherent world, a recognisable central character and a dramatic progression that could carry an audience through unfamiliar history.

The work with Seedance 2.5 approached sequences through their cinematic purpose: what the audience should understand, where their attention should fall and how a moment should change their perception of Vakhtang. Camera position, physical movement, expression, setting and sound were considered together. A scene could establish the scale of a kingdom, reveal political pressure or bring the viewer close to the private burden of leadership.

These intentions guided the generation process. The resulting material still required judgment about whether it communicated the intended action, emotion and relationship to the wider film.

Building an inhabited kingdom

The world was conceived around fifth-century Kartli, with attention to the physical character of its settlements, royal spaces, workshops and military environments. Stone, timber, wool, leather and iron recur throughout the visual direction, creating a shared material language across different locations.

Everyday activity was an important part of that conception. Craftspeople at work, animals moving through streets, smoke rising from hearths and the handling of ordinary objects helped establish a kingdom inhabited by people with lives beyond the central story. These details gave context to what Vakhtang governed and what conflict placed at risk.

Royal authority was also expressed through relationships within these spaces. How people made room for the king, watched him enter or responded to a decision could convey his position without requiring every setting to become a grand ceremonial spectacle.

The intention was for the environment to support the drama. A workshop invited attention to craft and practical concerns. A council chamber concentrated attention on decisions. A military camp brought preparation, uncertainty and human vulnerability into the same space.

Seeking historical plausibility

Historical plausibility shaped the visual direction through both inclusion and restraint. Clothing, equipment, building materials and religious spaces were described with the intended period in mind. The prompts also set boundaries against imagery associated with later centuries or a generalised fantasy version of the past.

This distinction mattered particularly where familiar images could overwhelm the period being portrayed. A recognisable modern landmark or later architectural form might immediately communicate “Georgia,” yet create the wrong setting for a fifth-century scene. The production therefore sought an earlier visual world rather than simply placing its characters within the most familiar surviving images of the country.

The approach remained an interpretation. Detailed instructions could establish an intention toward historical coherence, but they could not guarantee the accuracy of a generated image. The relationship between history, cultural memory and cinematic invention remained something to consider throughout the work.

Vakhtang’s imposing stature was one expression of that balance. The portrayal sought a monumental presence while retaining a believable human character. Some generated material pushed that emphasis too far, and parts of a sequence were rejected when his scale became excessively exaggerated.

Developing a character who remains recognisable

Vakhtang needed to remain recognisable through changes in environment, costume, framing and emotional state. Character references and Soul ID formed part of the visual foundation, but continuity involved more than reproducing a face.

His posture, physical presence, clothing and equipment also contributed to the audience’s sense of encountering the same person. A change from royal dress to battle equipment needed to feel like a change in circumstance. Exhaustion, dirt or injury needed to belong to an established character rather than produce an unfamiliar appearance.

The direction also considered how Vakhtang related physically to other people. His presence could affect an exchange with an official, a meeting with a craftsman or the composition of a group of soldiers. These relationships helped communicate authority and stature within a scene.

At the same time, the character had to remain capable of vulnerability. An imposing figure could still listen, hesitate, tire or face uncertainty. Maintaining that range was important to a portrayal that aimed to hold an audience’s attention beyond the visual impact of the king’s appearance.

Directing performance through gesture and restraint

Much of the performance direction centred on small, observable actions. A shift of attention, a hand resting on an object, a controlled breath or a pause before responding could carry dramatic meaning.

Political scenes were conceived around the tension between outward composure and consequential decisions. Vakhtang’s authority could be communicated through listening and deliberate action. The reactions of those around him helped establish the importance of a moment without depending entirely on spoken explanation.

Quieter passages gave space to a different aspect of the character. Preparation and reflection allowed the production to explore the person who would later enter battle. Physical stillness became part of the performance, with the surrounding environment continuing to move and sound around him.

This restraint also informed the treatment of suffering and grief. The direction repeatedly sought contained responses and human vulnerability, allowing emotion to emerge through faces, posture and the duration of a moment.

Shaping the storyline and its progression

The sequence plans explored Vakhtang through several dimensions: ruler, decision-maker, military leader and individual facing the consequences of conflict. Together, these offered a way to develop the story beyond a succession of heroic images.

Establishing the kingdom gave the audience a sense of place and ordinary life. Political encounters introduced pressure and responsibility. Preparation connected those pressures to action, while quieter moments created room for reflection before the intensity of combat.

Within this structure, each sequence needed to contribute something new. An introduction could establish presence; a later encounter could reveal judgment. A battle passage could demonstrate resolve, while its aftermath could expose the physical cost of that resolve. Repetition of the character became meaningful when his circumstances changed.

The development material also considered how the story could move from an individual life toward an enduring legacy. The relationship between Vakhtang and the city associated with his memory offered a way to connect the historical narrative with the audience’s present.

The aim was a progressive understanding of the character: first encountering his world and authority, then recognising the responsibilities, convictions and vulnerability beneath that public presence.

Giving action weight and consequence

Battle sequences were directed with attention to the relationship between intention, action and response. Movements needed to be readable, and physical encounters needed to suggest contact, resistance, balance and effort.

The camera was part of that direction. Wider compositions could establish relationships between people and the surrounding conflict, while closer views could bring attention to concentration, exertion and immediate danger. Camera movement was intended to support the action and preserve the viewer’s understanding of it.

Exhaustion mattered alongside strength. The portrayal sought a warrior affected by what he was doing, with clothing, armour and movement contributing to the sense of physical effort. Action gained dramatic value through its effect on the character.

The wider emotional structure depended on contrast. Quiet preparation, violent movement and the stillness that follows conflict were conceived as different experiences for the audience. Their relationship gave intensity a purpose within the story.

Developing sound alongside the image

Sound was considered during scene development, including the presence of wind, footsteps, working materials, clothing, animals and human breathing. These details were intended to give environments a physical presence and to direct attention within a moment.

Different situations called for different sound relationships. A quiet room could make a small action feel consequential. A battlefield could surround the character with competing activity. A reduction in sound could bring the audience closer to an expression or a pause.

The prompts generally reserved music for a separate stage, with the Suno soundtrack planned for incorporation during editing. This distinction allowed the scene instructions to concentrate on environmental and human sound while leaving the broader musical progression to the film’s assembly.

The role of selection and the edit

The prompts recorded a desired scene; the generated footage offered an interpretation of it. The distance between those two remained an essential part of the filmmaking process.

The development material includes alternative approaches, unused sequences and partially rejected results. These choices show that generating an image did not automatically give it a place in the film. A result could be visually striking yet depart from the intended character, scale or tone.

Selection therefore formed part of the direction itself. The work involved deciding which material supported the portrayal and which did not, then shaping the chosen images into a coherent viewing experience.

This process also served the project’s wider ambition as a cinematic concept for a future large-scale live-action production. It provided a way to explore the world, character and emotional direction of that ambition through a completed short-film form.